Whether the issues are a result of poor drivers or defective hardware is unknown. Only Hercules, a company that no longer exists in the same form that they once did, was able to make a decent Savage 3D card, but only after hand picking the chips they would use on their boards and running extensive tests on their products before finally allowing them into the hands of the consumers. S3 engineers claimed that the S3TL engine had feature parity with GeForce , and that it could render 2. Once again, the product, on paper, appeared to be a very capable competitor. Savage4 supported the then-new AGP 4X although at the older 3. Sign up now Username Password Remember Me. Poor drivers resulting in poor compatibility and poor performance notice a trend?
|Date Added:||25 December 2015|
|File Size:||8.10 Mb|
|Operating Systems:||Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X|
|Price:||Free* [*Free Regsitration Required]|
Only the high-quality texture capability from its S3TC support gave it good mind share with the gaming community. Retrieved from ” https: In this respect at least, S3’s economical use of transistors proved highly advantageous.
Savage4 supported the then-new AGP 4X although at the older 3. However, eavage continuing with a bandwidth-constraining bit memory bus, S3 guaranteed this graphics card would never be a performance part under bit color.
In earlyS3 retired the Savage3D and released the Savage4 family.
Within Direct3D titles such as Shogo: Savage supported S3’s S3TC texture compression, a hardware transform and lighting engine named “S3TL”, and was equipped with a “QuadTexture Engine” capable of a single quad-textured pixel per clock or 2 dual-textured pixels per clock. The MX had many similarities to Savage4 but had reduced clocks and added an integrated TV out function with optional Macrovision.
On paper, and even in the first few trials, the Savage 3D seemed like a true winner — a potential candidate for the “Voodoo2 killer” throne that the video market had so intently sought out. From Wikipedia, the free encyclopedia. This page was last edited on 29 Mayat It causes missing textures, errors in geometry and models, and minimal performance benefits.
The Savage XP was the first chip announced by the regrouped S3 in S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance. Only Hercules, a company that no longer exists in the same form that they once did, was able to make a decent Savage 3D card, but only after hand picking the chips they would use on their boards and running extensive tests on their products before finally allowing them into the hands of the consumers.
S3 Savage (Diamond Viper II)
Unfortunately, the final shipping product was nothing more than a buggy disappointment. For the past two product releases, S3 has done very little to offer the market a competitive solution. The Savage4 ended up being a pretty good OEM solution because it was inexpensive and it worked, but, for the hardcore gamer and performance enthusiast, the chip was not a viable solution at all.
Only one major board-vendor, Hercules, made any real effort to ship a Savage3D product. Its innovative feature-set included the following:.
The Savage4 series’ single cycle savzge filtering and S3TC texture compression created a 3D card with exceptional image quality. Log in Don’t have an account? VIA Technologies x86 processors.
Post Your Comment Please log in or sign up to comment. On Paper Index On Paper 0.
S3 designed these chips for notebooks, but they were also sold as budget AGP graphics cards. Unfortunately for S3, deliveries of the Savage3D were hampered by poor manufacturing 20000.
They could be equipped with MiB memory. Once again, the product, on paper, appeared to be a very capable competitor.
86C410 S3 SAVAGE2000
Savage4 was an evolution of Savage 3D technology in many ways. At the same time, the Savage was to be the second consumer level graphics chipset of this generation to feature an on-board hardware transform and lighting engine that would help to off-load some of the transform and lighting calculations from the CPU and onto the graphics card. Combined with poor drivers and the chip’s lack of multitexturing support, the Savage3D failed in the market.
The mobile version was going to be called AlphaChrome but was otherwise completely identical. Sign up now Username Password Remember Me. Drivers were again an issue with S3’s product; holding back overall performance and causing compatibility issues with software and hardware. Then came the Savage4 injust about an entire year after the release of the Savage 3D, and the market wondered if we were due for another unpleasant surprise from the once dominant S3.